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S3公司的Savage3D加速器及其图形纹理压缩技术已被越来越多的游戏开发商所青睐,最近微软公司宣布授权该技术为DirectX APIs的图形处理技术标准。由于Savage3D加速器可以极大地提高图形处理速度并支持32位色彩模式,同时其先进的纹理压缩技术可以使纹理数据存储提高到6倍,因此,采用Savage3D及其纹理压缩技术的游戏开发商可以创立全新的、丰富纹理3D游戏界面。过去,由于纹理处理技术所限开发商们无法创立更为复杂的游戏界面。Savage3D及其纹理压缩技术的面世
S3 Savage3D accelerator and its graphics texture compression technology has been increasingly favored by game developers, and Microsoft recently announced that it has licensed the technology as a standard for graphics processing technology for DirectX APIs. With Savage3D accelerators that dramatically increase graphics speed and support 32-bit color mode, and advanced texture compression technology that enables up to 6x texture data storage, game developers using Savage3D and its texture compression technology can create new Rich texture 3d game interface. In the past, developers were unable to create more sophisticated game interfaces due to limited texture processing techniques. Savage3D and its texture compression technology available