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构建月面近距离探测仿真系统,用于月面实时视景显示及载荷运动模拟。系统以开源的面向对象的图形渲染引擎(Object-oriented Graphics Rendering Engine,OGRE)为基础,结合建模软件3DMAX、集成开发工具Visual Studio、3DS格式转MESH格式工具3ds2mesh及地形生成插件等,完成了着陆器及相关载荷的三维实体模型构建,并对月表环境进行了真实模拟。借助开源的CEGUI图形界面库设计了参数面板,用于数据的显示和人机交互。同时基于微软基础类库构建了三维场景调试界面,以便于直接控制三维场景更新及调整实体模型姿态,仿真有效载荷的探测过程。最后以全景相机为例进行仿真试验。
Construction of lunar close-range exploration and simulation system for lunar real-time visual display and load motion simulation. The system is based on the open source object-oriented graphics rendering engine (OGRE), combined with modeling software 3DMAX, integrated development tools Visual Studio, 3DS format to MESH format tools 3ds2mesh and terrain generation plug-in, etc. Lander and related load three-dimensional solid model construction, and the lunar surface environment was a real simulation. With the open source CEGUI graphical interface library, a parameter panel is designed for data display and human-computer interaction. At the same time, a three-dimensional scene debugging interface is constructed based on the Microsoft Foundation Class Library, so as to directly control three-dimensional scene updating and adjusting the posture of the entity model and simulate the detection process of the payload. Finally, the panoramic camera as an example for simulation.