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最早的游戏记忆大多来自于那些横版过关游戏。每突破一关的兴奋、每个关卡最终的BOSS的华丽招式是那时永远也讨论不完的话题。时间这个概念之于人类,有时只是刹那之间的事。从八十年代作为稀有物出现在大城市中的街机厅,再到近三十年后,人们端坐在家中就可以玩到有趣而精彩的游戏,仔细想来也居然有弹指一挥的豪迈。许多七八十年代生的玩家自然是忘不了在街机厅里和同学朋友一起游戏的快乐,相对于操作要求更高的格斗游戏以及飞机射击类游戏,如同小说般精彩有趣的横版过关游戏成了过去乃至现在更多玩家的首选。
Most of the earliest game memories come from those horizontal version of the game. Every breakthrough in the excitement of each level of the final BOSS gorgeous moves that time will never discuss the topic. The concept of time is to mankind, sometimes only an instant. From the 1980’s arcade appeared as a rare thing in the big city, to nearly thirty years later, people sitting in the house can play a fun and exciting game, think carefully and actually have the magic of the spring. Many seventies and eighties players naturally can not forget the joy in the arcade room and classmates and friends, as opposed to the operation of the higher fighting games and aircraft shooting games, as fantastic and interesting horizontal version of the game into The past and now more players preferred.