浅谈三维计算机图形在动画造型基础教学中的运用

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当今动画领域,随着CG技术应用于美术基础教育,原有的造型课程在教学形式的展开、教学思维的拓展方面都发生了一系列变革。体现高科技的数字化艺术手段,将感性的认识理念以严密的教学方法组织起来并对动画要素进行理性化控制的CG教学必将带来新的观念、思维、艺术思想。文章综合运用Photoshop、Zbrush、SoftimageXSI,将传统美术教学中的素描、速写、色彩、构成、艺术人体解剖、人体动态、视觉特效等用计算机表现出来,将美术教学的视觉特性与软件运用的逻辑条理性有机融为一体,突出重点、循环性、科学性的表现主题,从感官感受和技术实力上引导学生。迅速让学生掌握造型艺术的基本规律,熟悉动画产业发展的工业生产环节,了解软件联用的优势,占领行业高峰,明确以后的发展方向。——题记 In the field of animation today, with the application of CG technology in art elementary education, the original modeling courses have undergone a series of changes in the form of teaching and the expansion of teaching thinking. Embodying the high-tech digital art means, the CG teaching that organizes the sentiment cognition idea with rigorous teaching methods and rationally controls the animation elements will surely bring new ideas, thinking and artistic thoughts. The article comprehensively uses Photoshop, Zbrush and SoftimageXSI to display the sketch, sketching, color, composition, artistic human anatomy, human dynamic and visual effects in the traditional art teaching with computers. The visual characteristics of art teaching and the logic of software application Rational and organic integration, highlighting the key, circular, scientific performance theme, from the sensory experience and technical strength to guide students. Rapidly allow students to master the basic laws of plastic arts, familiar with the animation industry’s industrial production links, understand the advantages of software, occupy the industry peak, a clear direction for the future. --Inscription
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