论文部分内容阅读
我在多年的动画教学中发现,学生在角色设计上原创能力很弱,受日韩动画影响非常严重,究其原因是缺乏一套角色分析、夸张变形的方法。故事剧情决定了角色造型和叙事结构,所以在动手设计角色之前,应进行角色定位,对剧本进行剧情分析。角色造型设计决定了整个片子的风格,只有角色造型定稿了,才可以开始动画创作制作阶段。本文对优秀动画中夸张与变形的规律进行了分析,并在设计方法上作了一些探索性的尝试,经过设计实践不断总结完善,具有一定的应用价值,希望能对专业同行和爱好者的动画角色设计有所帮助。
During my many years of teaching in animation, I found that students have a very limited ability to create original characters in character design. The reason for this is that they are very affected by the animations of Japan and South Korea. The reason for this is the lack of a set of role analysis and exaggeration methods. Story story determines the role modeling and narrative structure, so in the design of the role before the hands, should be the role of positioning, the scenario story analysis. Character modeling design determines the style of the entire film, only the role of styling finalized before they can start animation production stage. This paper analyzes the law of exaggeration and deformation in excellent animations, and makes some exploratory attempts on the design methods. Through continuous design and practice, it has certain application value, hoping to make animations for professional colleagues and enthusiasts Character design helps.