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不得不佩服SK网站的这位专栏作家,居然“胆敢”质疑暴雪的权威?不过细细品来,说得也确实很有道理。暴雪的WoW彻底打乱了自己的步调,庞大的数据量和实时在线的游戏玩家让他们疲于应对。这些对于暴雪这个靠做单机游戏起家的游戏制作单位来说无疑都是一场艰巨而又漫长的硬仗。从这些角度来考虑,暴雪能够把WoW做成世界网游第一品牌,实属不易。但从电子竞技从业者的角度来思考,我们肯定要从专业角度来呼吁游戏制作单位能够更多的从竞技层面上来考量整个游戏或者游戏某个部分的设计和制作。从这一点上来看,竞技场的未来的确任重而道远。
Have to admire the SK website of the columnist, actually “dare ” questioned the authority of Blizzard? But the finer goods, to put it really makes sense. Blizzard’s WoW completely upset his pace, the huge amount of data and real-time online gamers let them struggling. These are the hard and long hard battle for Blizzard, a game maker that started as a standalone game. From these perspectives, Blizzard can make WoW the world’s No. 1 brand in online games, which is not easy. However, from the point of view of e-sports practitioners, we definitely need to urge game makers to consider the design of the whole game or part of the game more competitively. From this point of view, the future of the arena is indeed a long way to go.