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源自于电子游戏开篇动画的引擎电影是电子游戏与电影交叉融合、共同孕育的产物,是CG技术大篇幅侵占电影而产生的一种新型文本形态,其既包含了电子游戏的趣味性、竞技性和大众的互动参与性,也继承了常规影视语言如蒙太奇、长镜头等的优势,和影视制作的显性特色。引擎电影不应仅仅将自身局限于一般电子游戏录制视频或3D动画电影,而是应被看作为在新的影视思维与实时引擎渲染技术共谋下全新的影像表现形式。分析以《最终幻想》为首的引擎电影的影视特征是为日后研究其所具有的电影美学打下基础,也可预见其存在的可持续发展性。
Engine movies originated from the animation of the opening of electronic games are the product of cross-integration of electronic games and movies. They are a new form of text generated by the large-scale encroachment of movies by CG technology. They include not only the amusement of video games, Sexual and public interaction, also inherited the advantages of conventional video languages such as montage, long shots, etc., and dominant features of film and television production. Engine movies should not confine themselves solely to the recording of video games or 3D animated movies in general, but should be seen as a brand new visual representation of new cinematic thinking and real-time engine rendering. The analysis of film and television features of an engine movie headed by “Final Fantasy” lays the foundation for the future study of the aesthetics of the film it has and can also predict the sustainability of its existence.