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与传统式大众认知下的声音技术和视效技术同步发展,有所不同的是,二者的发展事实上并不同步。音响类的同期与后期创制,经历了一个与视效完全不同的发展历程,音响类创制经历了一个由单声道时代的堪称简易的强弱控制与声音剪拼而立体声,由立体声而5.1、环绕、全景声时代的更加复杂化专业分工序化的大数据声音存储,以及此后的声音距离方位定位、声道具体分布及其强弱音感、功能性声与表现性声的创制表达等一系列发展过程。
With the traditional public awareness of sound technology and visual effects simultaneously develop, the difference is that the development of the two are not in fact synchronized. Acoustic class synchronization and later creation, experienced a completely different from the visual effects of the development process, the audio category created by a simple era of mono-level control of the strength and sound cut spell and stereo, stereo 5.1 , Surround, the era of panoramic sound more complicated professional division of the big data stored sound, as well as the subsequent sound distance azimuth positioning, the specific distribution of the sound channel and its strong and weak tone, functional sound and the expression of the expression of a Series of development process.